A street card duel in five rounds
Blockhaven, ten clans, two hundred and ninety cards. Every round, the stat that decides the winner changes. The V3 brings player accounts, online PvP and one mini-game per clan.
V3 playtest from Friday 6 November 2026, 2 pm (Paris time)
The game link is shared on Discord
What the V3 brings
The V2 playtest brought together 20 players between 18 September and 13 October 2026. Their feedback became the roadmap.
Two new clans
Muse and Combo move into Blockhaven, with their own characters, bonuses and variants.
A real player account
Your collection lives on the server and follows you from one phone to another.
Online PvP
Attack other players' teams, set up your defence, climb the five divisions and aim for the weekly leaderboard.
Ten mini-games
One per clan: a race start, a reflex machine, a stacking tower, a memory game, graffiti and more.
Your profile
A logo to design, frames, animated backgrounds and challenge badges to show on your card.
Clan War, reworked
Five levels, three lives per attempt, and rewards that grow with the difficulty.
In pictures
Screenshots from the V2. The V3 is revealed on the playtest Discord.




How it plays
You build a team of six characters. Each round, a stat is drawn, Strength, Cunning, Style or Clutch, and each player commits a card blind. Whichever card is stronger on that stat wins the round. Win three rounds and the match is yours, unless it ends in a tie, which sends everyone into sudden death.
Each clan has its own bonus, each card can have a skill, and both trigger at the same moment. A team built around a single clan hits harder but becomes predictable; a mixed team surprises more but loses its bonuses.
The cards
A hundred and twenty base characters, each available in variants up to Neon, the rarest. Each variant is a card in its own right, with its own artwork: you will discover them as you play.
Solo mode
Level paths along the boulevard of Blockhaven, built on pairs of allied clans. Each opponent stays close to your own strength, so progress comes down to how you build your team rather than how many cards you pile up.
How it is built
The game runs in the browser, on phone and desktop alike, with nothing to install. Everything of value, cards, Gold and rankings, is handled by the server, and PvP battles are played there round by round to limit cheating. Balance between clans was tuned by simulation, over thousands of games per pair of clans.
The V3 playtest opens on Friday 6 November at 2 pm, Paris time. Everything happens on Discord: the game link, announcements, bugs and ideas.






